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This track explores state-of-the-art VR approaches for inducing altered states of consciousness (ASCs) by disrupting multisensory integration, altering self-representation, and simulating complex perceptual distortions. It will feature demonstrations of systems such as the Hallucination Machine and the bioresponsive Viscereality Project, facilitating discussions on phenomenological insights and the effectiveness of VR in evoking ASCs. Organized by Keisuke Suzuki, Pawel Motyka, and George Fejer.
This track explores state-of-the-art VR approaches for inducing altered states of consciousness (ASCs) by disrupting multisensory integration, altering self-representation, and simulating complex perceptual distortions. It will feature demonstrations of systems such as the Hallucination Machine and the bioresponsive Viscereality Project, facilitating discussions on phenomenological insights and the effectiveness of VR in evoking ASCs. Organized by Keisuke Suzuki, Pawel Motyka, and George Fejer.
This track explores state-of-the-art VR approaches for inducing altered states of consciousness (ASCs) by disrupting multisensory integration, altering self-representation, and simulating complex perceptual distortions. It will feature demonstrations of systems such as the Hallucination Machine and the bioresponsive Viscereality Project, facilitating discussions on phenomenological insights and the effectiveness of VR in evoking ASCs. Organized by Keisuke Suzuki, Pawel Motyka, and George Fejer.
This track explores state-of-the-art VR approaches for inducing altered states of consciousness (ASCs) by disrupting multisensory integration, altering self-representation, and simulating complex perceptual distortions. It will feature demonstrations of systems such as the Hallucination Machine and the bioresponsive Viscereality Project, facilitating discussions on phenomenological insights and the effectiveness of VR in evoking ASCs. Organized by Keisuke Suzuki, Pawel Motyka, and George Fejer.
This track explores state-of-the-art VR approaches for inducing altered states of consciousness (ASCs) by disrupting multisensory integration, altering self-representation, and simulating complex perceptual distortions. It will feature demonstrations of systems such as the Hallucination Machine and the bioresponsive Viscereality Project, facilitating discussions on phenomenological insights and the effectiveness of VR in evoking ASCs. Organized by Keisuke Suzuki, Pawel Motyka, and George Fejer.
This track explores state-of-the-art VR approaches for inducing altered states of consciousness (ASCs) by disrupting multisensory integration, altering self-representation, and simulating complex perceptual distortions. It will feature demonstrations of systems such as the Hallucination Machine and the bioresponsive Viscereality Project, facilitating discussions on phenomenological insights and the effectiveness of VR in evoking ASCs. Organized by Keisuke Suzuki, Pawel Motyka, and George Fejer.
This track explores state-of-the-art VR approaches for inducing altered states of consciousness (ASCs) by disrupting multisensory integration, altering self-representation, and simulating complex perceptual distortions. It will feature demonstrations of systems such as the Hallucination Machine and the bioresponsive Viscereality Project, facilitating discussions on phenomenological insights and the effectiveness of VR in evoking ASCs. Organized by Keisuke Suzuki, Pawel Motyka, and George Fejer.

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